The Void Between: A nightmare FMV horror game coming to TGS 2026
Vivion Lab secures Asian publishing rights for the live-action horror puzzle game The Void Between, slated for a 2026 PC release on Steam.
| NBNTV = Jeong Dong-jin | The live-action horror puzzle game The Void Between is heading to Japan.

According to Vivion Lab on the 11th, a co-publishing agreement has been signed for the Asian region for The Void Between, a live-action horror puzzle game for PC currently under development by British developer Key Compass Games.
![[TGS 2026] The Void Between: A Firsthand Experience of the Nightmare Hotel Brought to Life — Image 2](https://global.nbntv.co.kr/images/sources/2a0c26bc-ed08-462a-8e6e-49febf234606/inline-1.webp)
The Void Between is a horror adventure game being produced by brothers Chris Fox and Ben Fox, who leverage their extensive experience in film production, acting, and music.
Adopting a point-and-click style, the game utilizes Full Motion Video (FMV) to create a bizarre sense of blurring the lines between game and reality, delivering a nightmare-like atmosphere.

Players take on the role of a young person visiting a hotel called Six Keys for a vacation, where they must navigate mysterious devices, ominous traces, and harsh trials hidden throughout the hotel. The game features a multiple-ending structure where, depending on the player's choices and reasoning, they may successfully check out after escaping the hotel or remain trapped forever as a guest.
Following their participation in BitSummit PUNCH held last May, developer Key Compass Games established a connection with Vivion Lab, a company specializing in subculture, and has finalized the Asian publishing partnership.

The two companies aim for an official PC (Steam) release within 2026 and will jointly pursue multilingual support, including Korean, Japanese, and English, along with global promotions.
Vivion Lab will set up an exhibition space in the general exhibition area at TGS 2026. At the venue, visitors will be able to play the latest demo version of The Void Between, which features improved systems and direction based on user feedback collected during BitSummit PUNCH.
