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Architect developers: "We agonized over every detail and took criticism to heart"

Architect developers reveal the second-half roadmap, including PVPVE Battle Royale and 1st anniversary updates, during the ARCHITALK live broadcast.

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| NBNTV = Jeong Dong-jin | Architect is reorganizing its lineup ahead of its first anniversary. Having previously disclosed self-reflections and update information through the official live broadcast ARCHITALK, this third official live broadcast was more important than usual.

Architect: "I agonized until my hair fell out; I took the harsh criticism to heart"

According to DreamAge on the 28th, the developers revealed the second-half update roadmap running from September to November and measures to improve current issues during ARCHITALK.

Hosted by MC Ham Ye-jin, the broadcast featured Development PD Kang Min-cheol and Business Manager Kim Min-kyu, who continued their honest communication by providing raw answers to questions from users in the live chat and official forums.

※ The quotes from officials cited in this article have been transcribed as rawly as possible without processing or refining them.

At the beginning of the broadcast, the development team directly addressed major inconveniences and doubts raised within the game recently. They clarified that the directional key control error occurring in the mobile environment will be fixed through the next season update, and the dyeing system discussed during the planning stage was excluded due to concerns about degrading visual quality depending on color combinations.

The development team stated that instead of dyeing, they have pivoted toward providing more high-quality, finished costumes directly created by artists.

In particular, regarding user anxiety over probability-based content such as Resonance and Awakening systems, Business Manager Kim Min-kyu gave a firm explanation by citing his own experience.

"Yes, and it seems like people are talking a lot about probabilities. First of all, whether it's Resonance or Awakening, I play the game too, so I sometimes talk to PD Min-cheol about it.

Architect: "I agonized until my hair fell out; I took the harsh criticism to heart"

I was at 95% but failed three times, so I ask, 'Is this right?' Regarding probabilities, we are constantly generating statistics in real-time.

If the probabilities we announced were actually wrong, we would receive warnings or similar notifications, so we absolutely do not manipulate probabilities. I hope you can trust us on this." — Business Manager Kim Min-kyu

September–November Second-Half Roadmap Revealed... Focusing on Reducing Homework Fatigue and Caring for Neutral Players

As the core segment of the broadcast, the large-scale second-half update roadmap to be applied from September to November was revealed.

▲ September: Enhancing Completeness and Reloading Vitality
On September 2, the Hall of Proof, a clan-unit challenge content, and a decoration system to customize appearances will be introduced.

PD Kang suggested a direction to lower 'homework' fatigue, stating, "Since this overlaps with other claim content, we have heard many comments saying we have too much content and that it's tiring because there is too much 'homework.' We don't view this as regular content; we are thinking of operating it in an event-style format that opens only for a certain period." One of the decoration parts, heart sunglasses, will be provided free of charge to all users.

Following this, on September 9, server integration for certain servers will take place alongside the opening of the Star-Falling Plateau Region 4 Divine Stone Occupation War. The Region 4 Divine Stone Occupation War is expected to have flight control using high central occupation sites and boost ring gimmicks as the core of the battlefield. On September 16, the global server will officially launch, reaffirming the policy of prioritizing service for Korean users.

Architect: "I agonized until my hair fell out; I took the harsh criticism to heart"

▲ October: Caring for Neutral Users and 1st Anniversary Dual Class

In October, Replica Seed, where a single clan raids high-level bosses in an instance space, will be added.

Kim expressed his intention to care for neutral and small-to-medium clans, saying, "This content was mentioned a lot in the chat. People said there is too much content for top clans and neutral content is constantly decreasing. Wouldn't Replica Seed be content that neutral players can also participate in quite a bit?"

Additionally, to celebrate the official first anniversary, Dual Class (allowing players to play other jobs while preserving existing growth), top-tier Transcendence skills, and a large-scale reward event were announced.

▲ November: PVPVE Battle Royale 'Abnormal Flooding'
In November, 'Abnormal Flooding,' a PVPVE Battle Royale content where players enter portals created in the Mirror World of the Abandoned Land to farm, engage in PVP, and determine the last survivor, will be introduced. Along with this, Twisted Peach Blossom Land Part 2 and Giant's Tower Floor 5 will be added to expand the fun of growth.

PD Kang emphasized, "As we have continuously revealed, we will prepare well so that we can present them in order with high quality. This time, I will prepare well so that people don't say we couldn't include it in the schedule.""

Responding to Field Demands... Extra Equipment Recovery Coupon to be Distributed During Next Week's Maintenance

Architect: "I agonized until my hair fell out; I took the harsh criticism to heart"

The development team immediately responded to the continuous requests for recovery coupons through the live chat and forum boards, making a surprise announcement.

"Yes, we recently gave out two equipment recovery coupons. But as mentioned in the chat, people said we should give more so that returning users have a reason to come back. Even though we worked hard to prepare these, I think many people still feel they aren't enough. We have decided to issue an additional equipment recovery coupon, and we will prepare it so you can receive it during next week's maintenance." — Business Manager Kim Min-kyu

In addition, the team promised to closely review and sequentially implement other improvements requested by users, such as Divine Stone multiple occupation limits, the review of character gifting features, and the rebalancing of dungeons and rewards.

"Taking Criticism to Heart... Promise of Continuous Improvement"

Closing the broadcast, PD Kang and Kim expressed their gratitude to users and shared their sincere commitment to future service.

"I feel like time has passed so quickly. I feel a bit apologetic because I think I've mentioned looking back at things much more often in this broadcast than in the previous two. However, we are making sure to include and reflect the things you have told us, so please wait just a little longer. We will make sure to present them without delay." — PD Kang

"Yes, it feels like we heard more criticism than praise today. We always take the criticism we receive deep to heart. We are preparing even more for the 1st anniversary event besides the equipment recovery coupons so that users can enjoy Architect for a long time. Please wait just a little longer, and we will continue to work hard to make Architect enjoyable for everyone." — Business Manager Kim Min-kyu

Beyond simple metrics or data announcements, ARCHITALK revealed the true concerns and sincerity of the developers. Expectations are high for how 'Architect' will perform in its live service, armed with the promised second-half roadmap and user-centric policies.

Architect: "We agonized over every detail and took all criticism to heart"
By NBNTV Editorial Team · By Jeong Dong-jin · By 정동진 기자
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